Journal of Administrative and Business Studies
Details
Journal ISSN: 2414-309X
Article DOI: https://doi.org/10.20474/jabs-7.3.4
Received: 25 May 2021
Accepted: 29 July 2021
Published: 26 August 2021
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  • It's just a game: A quantitative study on the effects of social interactions inside MMORPGs and its impact on loneliness, depression, and social anxiety


Iftikhar Alam Khan, Allelee Flores, Arshiya Subhani

Abstract

This study aims to ϐind out the correlation and relationship between social interactions inside Massively Multiplayer Online Role-Playing Games (MMORPG) and their effects on aspects of mental health. This study will revolve and focus around three mental health aspects, loneliness, depression, and social anxiety. This study uses a quantitative methodology. An online questionnaire was given out to people who play MMORPGs (n=50). Social Interactions inside MMORPGs give supportive and positive validations to those who have or are part of any mental health aspect, and respondents who don't ϐit in any mental health category are still affected by the effects of social interactions. On the different categories of social interactions, most participants agreed that this helped their mental health and day-to-day lives. The results have shown mainly positive and supporting effects. There are no methods of social interactions inside MMORPG games that negate or invalidate mental health. Though not all participants strongly agreed or simply agreed that this helped with their mood, it is worthy of note that no participant answered that social interactions didn't help them either. Other answers were simply just neutral but never negative. This paper talks widely and in-depth about mental health and measures each aspect by the level of severity. This study can expand to topics and conversations of how gaming in general, certain games, or certain attitudes while gaming could be the reason or factor for either worsening, intensifying, improving, or recovering a participant from their mental health.